儿童斗兽棋 飞行棋 跳棋 蛇棋 Chess Children Snake / Animal / Ludo / Flight / Chinese Checker Entry Elementary School Gift Educational
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Animal Chess
游戏说明: 每只动物每次走一方格,前后左右均可,但是狮子,虎,鼠三种兽类还有不同走法,说明如下: 1 狮虎跳河法:棋盘中有两条河,狮虎过河,可以纵横对直跳过,并且在跳的方格内,也能把敌方较小的兽类吃掉,但是如果老鼠在河里,把跳的路线阻隔就不能跳越 2 鼠入水中法:鼠过河可以走入水中(走法同陆地),如鼠在河里,陆地上的兽类都不能吃它,鼠亦不能吃陆地上的象,当两鼠在河内相遇可互吃 特殊吃法说明如下: 1 鼠吃象法:八兽的吃法除按照大小次序外,惟鼠能吃象 2 互吃法:凡同类相遇,可互相吃 3 陷阱:棋盘设陷阱,专力限制敌兽的战斗力(自己的兽不受限制),敌兽走入陷阱,即失去战斗力,己方的任意兽类都可以吃去陷阱的兽类,每方在兽穴旁设三个陷阱 * 不适合3岁儿以下童使用
Ludo Chess
Each player rolls the die; the highest roller begins the game. Players alternate turns in a clockwise direction.
To enter a token into play from its yard to its starting square, a player must roll a 6The player can draw a token from home every time he gets a rollunless home is empty or move a piece 6 times. The start box has 2 own tokens (is doubled). If the player has no tokens yet in play and rolls other than a 6, the turn passes to the next player.
Players must always move a token according to the die value rolled. Once a player has one or more tokens in play, he selects a token and moves it forwards along the track the number of squares indicated by the die. If an opponent's token is blocking your pathway, you will need to land on the same space as the token to capture it. You cannot move past that token.
Passes are not allowed; if no move is possible, the turn moves to the next player.
If the player cannot draw a token from home, rolling a 6 earns the player an additional or "bonus" roll in that turn. If the bonus roll results in a6 again, the player earns again an additional bonus roll.If the third roll is also a 6, the player may not move and the turn immediately passes to the next player.
If the advance of a token ends on a square occupied by an opponent's token, the opponent token is returned to its owner's yard. The returned token can be reentered into play only when the owner rolls a 6. If a piece lands on the same space as another piece of the same colour, the pieces are doubled and form a "block".
If the advance of a block ends on an opponent’s block, the latter is captured and returned to its owner’s yard, collectively.
A player's home column squares are always safe since no opponent may enter them. In the home column, you cannot jump over after one rotation is completed you have to enter your home. Roll the exact number needed to get each token onto the home triangle.
Chinese Checker
Sternhalma, commonly known as Chinese checkers is a strategy board game of German origin which can be played by two, three, four, or six people, playing individually or with partners.The game is a modern and simplified variation of the game Halma.
The objective is to be first to race all of one's pieces across the hexagram-shaped board into "home"—the corner of the star opposite one's starting corner—using single-step moves or moves that jump over other pieces. The remaining players continue the game to establish second-, third-, fourth-, fifth-, and last-place finishers.The rules are simple, so even young children can play.